Spooky Graveyard Game
I worked with two other artists to concept and create assets for a game level, and as fans of all things spooky we made a graveyard. We each made 1/3 of the props, which we all used in our own version of the level. This is my version. I was responsible for: Unity implementation, lighting, character animations, and 1/3 of the prop modeling and texturing (angel statue, fencing, walls, skull & bat tombstones, lanterns, skull & bones, weeds). "Ty" rig from Mixamo. Remaining 3D assets done by teammates Chihiro Ichikawa and Ashley Knehans.
Created with Maya, ZBrush, Substance Painter
"Ty" rig from Adobe Mixamo, animated in Maya